Sunday, August 11, 2013

Development Blog #2 - The Generic

Creating  generic blocks and items isn't too difficult, but anything easy comes with a slew of problems unique to me. I struggled for hours trying to get my textures to work. I ended up going with Pahimar's set-up for my Eclipse development environment. Unfortunately this ended up causing problems with loading the textures. It took some time, but I finally figured out my issue. In the meantime I didn't accomplish all that much between my last post and today. The item class only features a single new item: the Jack Hammer. There's no finalized texture or any mechanics attached to it besides a placeholder crafting recipe.


Oh, and right-clicking on mobs causes them to fly in the air. That's a thing.



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